地景档案立体沙盘模型图
A high-end archival landscape model image combining a 2D map drawing, a 3D regional model, a restrained professional explanation system, and museum-exhibition presentation.
gpt-image-2.5 图像
提示词正文
请根据火山口湖创作一张高完成度、适合系列化发布的地景档案模型 / Landscape Archive Model 视觉图。这是一件结合二维地图图纸、三维立体区域模型、专业说明系统与博物馆展陈感的高端档案式模型。将一块具有真实厚度的矩形地图模型板放在干净桌面或白色布面上,边缘显露地图切片般的剖面结构。板面覆盖克制的等高线、道路网络、水文线、分区边界、地理纹理、坐标感、轻微标注和图纸边框。让火山口、湖泊和层叠地形依据自然地貌逻辑从二维地图中三维生长出来,成为视觉核心,并突出地形高差。保留专业档案模型展示感,不要做成纯场景插画。模型板周边加入完整而克制的说明系统:外框线、内框线、比例尺、图例区、标题区、档案编号、索引标记、注释标签和简洁符号说明。文字可以部分不可读,但整体必须清晰、精密、有秩序。采用地理测绘风格,以米白色为主色,以岩灰色为辅助色,以黑色细线作克制点缀。采用从上方约30到45度的斜俯视等轴测或沙盘式构图,同时看见地图平面、主体高度、边缘厚度和说明区。保留纸张纹理、地图印刷质感、纸雕或沙盘模型感、柔和自然光、细腻真实阴影、干净背景、低饱和与高级触感。排除卡通化、廉价游戏UI、过度杂乱、过度炫技和水印。画幅比例为16:9横版。 【English Prompt】 Create a high-completion, series-ready Landscape Archive Model visual for crater lake. This is a high-end archival object combining a 2D map drawing, a 3D regional model, a professional explanation system, and a museum-exhibition sense. Place a rectangular map-model board with real thickness on a clean desktop or white cloth; show its edge cross-section like an exquisite map slice. Cover the board with restrained contour lines, road networks, hydrological lines, zoning boundaries, geographic textures, coordinate cues, slight annotations, and drawing borders. Let the central crater, lake, and layered terrain grow three-dimensionally from the map as the visual core, following the Natural Landform logic and emphasizing terrain elevation difference. Retain professional archive-model display rather than a pure scene illustration. Add a complete restrained explanation system around the board: outer and inner frame lines, scale bar, legend, title area, archive number, index markers, annotation labels, and concise symbol explanations. Text can be partly unreadable but must look orderly and precise. Use geographic mapping style, off-white as the main tone, rock gray as support, and black thin lines as restrained accents. Photograph the board from a 30-to-45-degree oblique overhead/isometric sandbox view so the map plane, model height, edge thickness, and explanation area are all visible. Paper texture, map-print texture, paper carving or sandbox-model feel, soft natural light, delicate shadows, clean background, low saturation, and refined tactile materials. Avoid cartoonization, cheap game UI, excessive clutter, over-showy effects, and watermark.
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